HueForge now Parallels Compatible (M1/M2)
Not stopping the MacOS build, just letting you know.
UDPATE: User Video of HueForge Running on Parallels. Not without a couple of hitches (they might be OBS related) but mostly smooth.
Some intrepid users have tested the newest OpenGL 3.3 build on their M1 Macs and found that it runs quite well in Parallels now. (I had a much less positive experience, but I don’t know what I’m doing on a Mac so it’s almost certainly my mistake.
I’m still working on a Native build, but thought people might want to know.
Also my tester reported that you want to turn off Passthru sharing or HueForge has issues with where to find files.
So if you are stuck on an old Windows laptop you dug out of a closet, or waiting with your license you purchased to get filament but haven’t been able to use HueForge and you already own Parallels… give it a try.