After a long wait, I am releasing not 1, but 2 versions today.
v0.7.3 is a true bugfix release and contains at least these fixes:
AMD Compatibility mode for out of support cards. If you can get a new driver for your card, do not use this mode, but if your last driver is 2016-2017, you will need to turn this on. (In Preferences)
Fix multiple crashes due to removing sliders while an image is loaded
Fix crash on resizing beyond your triangle limits
Time based autosave added (to a separate file that can be recovered on HueForge startup)
Fix bug when using Split Image - true blacks now properly invert
In Color Aware using Split Image, the lowest color range properly inverts to display the correct brightness order for the color
Undo Fixes on removing/adding sliders
Add Ctrl + +/- for Zoom on the Preview.
Better support for TD-1 Errors and added new allowed files and options for TD-1
Fix for Power slider values when the default value of Adjust Amount is not Medium and you change CA Presets
Added Split Image Color Pop demo Projects
Remove invalid OpenGL calls
Allow all Filament Sets to be loaded regardless of number of sliders and adjust slider count when more are needed
Fix multiple issues around changing layer height, mesh height and others causing bad slider height values.
Fix issue when replacing an image file with an SVG and saving, not correctly replacing the image file for the project with the SVG file.
Fix bug when undoing a new filament
Fix dialogs popping up on another monitor for multi-monitor systems
Fixed bug on image files with no / in their name
These Known Issues Remain:
Linux has some graphical issues with Mesa v24.x. Hopefully this will be sorted out in the Mesa library.
Turning borders on and off can lead to display errors in the mm height of sliders originally in the border region
Color Match Beta - v0.8.0-beta Highlights
Add Color Match Luminance Method
Buttons that are not currently active in Color Match are disabled
Combo Slider on the far right controls a weighting of where you want the mesh to pick. 0.5 is neutral, higher is a weight toward higher mesh core locations, less than weights towards lower ones.
Multiple options - for lower power GPUs, Dot Product should be the fastest.
Added Preference for loading images by their implied size (by resolution and DPI)
Added Preference to load to your original Default size so that images don’t get suddenly small or very large.
Add Active Color Cores with draggable slider flags
Added separate Mesh Core for Color Match
Added deferred rendering for Color Match calculation
Added ability to apply Brightness Compensation and Bright Adjust to the image, not the mesh to support Color Match but it can also be used in regular mode.
These edits by default are NOT the same as Brightness Compensation but are more easily controlled.
Edit Image can also use Alternate Edit which more closely matched the original Mesh Compensations.
You can invert any of the Color Aware regions by right clicking on the region indicator on the Color Core.
You can zoom in on the source image.
Slider buttons moved to the bottom for space.
Added Clear Slider History button to clear the memory of other Brightness Compensation or Luminance modes so the sliders don’t adjust when checking between them.
Added Autosave (version specific so it won’t overwrite v0.7.3 autosaves)
Added Step Brightness Compensation which acts like a pseudo Luminance Posterize/Quantize
Known Issues:
Same Linux Mesa 24 issue
Abort on exit in Linux
Color Match does not always work exactly the way you expect and can be confusing/frustrating, especially at first.
Work-along tutorial videos are coming, hopefully by Friday August 9th.
🤘🤘
Hey I purchased about a year ago, but can't figure out how to update, can you help me?