It’s definitely been a wild few weeks. I want to thank the Linux users for their patience. As promised, they should have a much less buggy experience.
I wanted to have these releases out earlier, but also wanted to fix some pretty significant crash bugs in HueForge and the PlugIns. I also ran into some “fun” MacOS Permissions issues that I’m still not certain I’ve fully sorted out, but I was able to save pretty much everywhere I tried to save.
IMPORTANT NOTE: HugeForge v1.0.1 will crash HueForge versions below v0.9.2.2 when run.
New Features
Added the ability to replace Plugins with newer versions. Simply install your Zip files, it will show you which plugins it will replace. Then they will be replaced the next time you start HueForge again.
Bug Fixes (HueForge and Plugins)
Lots of MacOS Permissions fixes. Apparently moving my Dev environment to MacOS 26 completely revised how permissions work. It broke Recovering TD1 as well as made multiple users have constant requests for access to Documents. Hopefully this is sorted out (I know the TD1 Recovery works, I ran in multiple times), though you MIGHT get asked one more time.
Fixed STL Export error on MacOS that made it impossible to export a single STL
Fixed Project Save errors related to checking the wrong directory for where to save (both Windows and MacOS)
Fixed only 1 file being created when saving a standard HugeForge Plugin (not Split by Color)
Fixed crash when adjusting the height of the Flat Fill Cap
Fixed crash when saving FlatForge/Fill with one or more layers unchecked
Fixed unexpected behavior when choosing Save Project in Folder. Now it will append the folder if it isn’t there.
When saving into folder, it won’t treat that folder as the last Project location when trying to open a new one.
Fixed HugeForge making zero thickness transparent caps when printing flat, face down.
Fixed Full Range behavior for HugeForge Plugin. You do not need to turn it off before using HugeForge, it will be locked to the original image Full Range when using HugeForge - this should actually work with v1.0.0 now as well.
Fixed font color for Capability Tabs to be readable
Fixed Transparent Layers on the Color Core not updating the Mesh
Known Issues
MacOS 26 has entirely different layouts for Message Boxes, which can lead to cutoff text.
Linux Translations are partial for some reason.
Linux under GNOME, child windows cannot be dragged around, only resized. Dragging them drags the parent window. This is apparently a known GNOME bug.
Wayland is not working in the AppImage. I can run it locally (extracted package) but when running in the AppImage it would crash every time so I removed it. XCB is the only option. It also has dialog resizing issues.
MacOS and Linux are not recording the dialog sizes for HugeForge and FlatForge to bring them back up at the same size as before like Windows does.
MacOS still crashes on exit occasionally. Especially when saving the Filament Library on exit. I know where it’s happening, I’m not sure how to stop it.
TD1 Recovery is slightly different on MacOS - you need to tell it where to save the file (just press Save) and it can do so. On other systems it doesn’t prompt for the save. This is to solve what looks like a Permissions bug when trying to get permissions for the root folder of a drive.
It might not be possible to get permissions for the root folder of external drives on MacOS. You should be able to create a folder and get permissions for the folder. It is unclear if this bug is fixed yet or not, but my experience suggests it might not be
.