There are rendering errors and GUI issues with scaling (ironically I thought the Qt widgets would be the same), but OpenGL rendering is working.
Shut up and take my money... oh wait, you already have taken my money ;-)
I'll sit quietly till it is released for Intel Mac please....
PS: for those with a license, will you email out a new download link?
Thanks in advance.
very cool, nice to see there is progress in background
can't wait to get it on my Mac silicon :)
Sweet! I can’t wait. Watching HueForge stuff pop up on printables w/o being able to generate my own is driving me crazy. ;-)
PS: I am happy to beta test on m1! I’m a software engineer by day if that helps you decide.
OMG this is amazing and I will sit here impatiently waiting and not ask about timelines as I am a grateful person who knows better than to poke a developer :)
Thank you so much. You're really doing great for us *thumbsup*
Nice! Looking good so far. Is this for Intel Mac?
Thanks for the update! Can't wait
Waiting for M1/M2 release ^_^
Voila Une bonne nouvelle, ça progresse.
Après les echecs avec "parallels desktop" j'avais essayé comme tu me l'avais suggéré la virtualisation via "VMware" mais sans succés.
alors oui hate de pouvoir tester une version fonctionnelle pour Mac ;)
Bon je me suis tout de même déjà bien amusé, et j'ai pu partager quelques tutoriels sur Instagram et Tiktok.
Au prix du soft ,franchement c'est top.
Can’t wait! (And my husband can’t wait to get his Windows laptop back. 🤣)
One suggestion - is there a way for you to make the horizontal slide bars also be the filament color (vs all of them blue)? It would make it easier to keep track of which colors are loaded when they’re not all set to layers yet. As of now, it’s hard to see the color that’s loaded until you raise the slide bar a few layers. Thank you!