MacOS v0.6.3 Release
Works on M1/M2 and Intel Macs
Some bookkeeping first.
As I posted on my Twitter account, if you bought HueForge before August 8th of 2023 (and maybe if you bought early on August 8th), you need to use one of the coupons below to buy HueForge again (for 100% off) and get access to the new Downloader App which makes supplying multiple different downloads a lot easier.
Click on the link for your highest tier. The discount will show in the cart, not on the store page it takes you to. You MUST use the exact same email address you used on your original order or it will not work.
Once again, pick the highest value license you have paid for (if you’ve upgraded, use the upgraded version) and add to cart, when you go to the cart it will show as 100% off.
I do have a limit on these purchases per month, so if you bought after August 8th, please don’t do this.
If you don’t own Hueforge because you have been waiting for this day, those coupons will not work, but cold hard cash will. Please kindly head to the store
This is a good time to note that this release marks 1 Week until prices will go up in their first increase since launch.
So the MacOS build is targeted to 11.00 or higher. Mostly to ensure all the sandboxing etc is done consistently.
Speaking of Sandboxing. Apps are now all hardened and sandboxed, then notarized by Apple (they check it over for malicious code etc in an automated process). Part of this process limits the access that Applications have to the rest of the system. This is great for security, but not so great when your tool creates documents that you want to use in other tools.
The workaround is that I will ask you permission (hopefully only once) for access to your Documents folder in order to create a HueForge folder and let you save your projects there.
DO NOT USE ANY OTHER SET OF FOLDERS THAN ~/Documents (that is your /Users/YOURUSERNAME/Documents or ~/Library/Containers/com.thehueforge.hueforge/Data/Documents/ to save into or your projects will not be able to be reloaded. You MAY export STL files wherever you want however.
There is also currently a known issue that if you launch HueForge by double-clicking or choosing Open With→HueForge it will launch HueForge, but it won’t load the project. I hope to fix this directly (This is feature parity with Windows - it doesn’t work there either).
BUT - you get bugfixes that Windows doesn’t have yet plus a couple of nice to haves.
You may use the +/- buttons to the right of the Sliders to increase or decrease your number of sliders and that change will persist through restarts. You may only modify these when there is no project or image loaded. You may close your current project to allow modifying the slider numbers again. You may not remove non-zero sliders or go below 4.
Sliders now show their color on the handle, so that even if the slider is all the way to the bottom, you can see the assigned color.
There is a Reset To Default Window Layout option under File which should restore your dock windows etc to defaults if you ever get them really screwed up.
I have fixed some errors with the variable number of sliders currently in the Windows version.
You may now have non-ASCII characters in your STL save path (kind of important when you can ONLY save in certain directories).
Protopasta Filament Library was added in Vendor Libraries
Smoothing is fixed to not overly smash your mesh.
I’m sure there are more but I’m pretty fried.